서브 컨텐츠
Introducing Wearable Design Technology convergence major
Wearable Desing Technology Convergence educates products, services, and interactive space design methods based on wearable technology and new materials through design convergence based on cutting-edge technology. In addition, it develops the ability to understand and apply human-centered interfaces and emotional interactions through connection with the field of humanoid robots (humanoid robots) that break the boundaries between humans and technology. Through this, we cultivate flexible and convergent future social talents who can lead the creation of new values in the innovative ecosystem in the era of digital transformation.
educational objectives
It aims to cultivate the theory and practical skills necessary to plan and design innovative products that will lead to changes in the future environment and personal lifestyle closely related to users.
- Cultivating innovative wearable design talents that combine ergonomic design with the latest technologies (IoT, AI, sensors, etc.)
- Cultivating leading human resources in the healthcare and wearable industry with UX-centered interaction planning and research capabilities based on physical and behavioral data analysis
- Leading and sustainable design that anticipates future fashion and lifestyle trends and creates innovative future visions
- Cultivating next-generation technology convergence talents who can understand emotional interaction and interface design with humanoid robots and plan and design humanoid robot-based convergence contents
career path and outlook
- Tech and start-up field: Wearable device, wearable robot, smart textile, fashion tech-related new product development, personal mobility and accessory design
- Smart retail and digital fashion: smart store, digital shopping mall, live commerce, retail space designer, brand pop-up store planner
- Entertainment and advertising: Creative directors in TV, online content, SNS content creators, visual designers, advertising campaigns, brand videos, fashion films, etc
- Research and development: Fashion tech, digital retail, AI-based UX research centers, governments and institutions start-ups of smart retail-related public institutions, corporate R&D, research institutes, healthcare, and fashion brand
Characteristics of the Curriculum
- Problem-solving-based project-based education operation: It is not just technical learning, but it is composed of project-type classes that analyze problems arising from human life, body, and sensory experiences and derive design-tech solutions that can solve them.
- Strengthen multidisciplinary collaboration experience: Provide an educational environment that develops true convergent creative capabilities through collaboration with students in various majors such as design, engineering, materials, interaction, UX, etc.
- Strengthen global industrial field linkage and trend research: Support for international perspective and practical sense through joint workshops, seminars, and internships with fashion tech startups, global brands, and technology research institutes.
- Sustainability and responsible design orientation: providing educational content and hands-on environments aimed at creating sustainable value, including future material development, digital fashion, and zero-waist processes.
- Strengthen digital creative production capabilities: Digital-based creative capabilities such as 3D virtual fitting, tri-on systems, and AR/VR-based user experience prototyping are set as core capabilities.
Curriculum Completion Flowchart
| Year | Semester | Course Title (or Course Content) |
|---|---|---|
| 1st Year | 1st | Drawing, Spatial Design, History of Modern Art |
| 2nd | Drawing, Spatial Design, History of Modern Art | |
| 2nd Year | 1st | Form Design 1, Digital Fashion Design 1, Living Product Design, Dyeing & Dyeing Techniques |
| 2nd | Digital Imaging, Draping, Dyeing & Dyeing Techniques, Culture & Branding | |
| 3rd Year | 1st | Interior Space Design 1, Innovative Design 1, Fashion Studio 1, Textile Processing & Design, Wearable Technology, Fashion Technology Curation |
| 2nd | Interior Space Design 2, Fashion Studio 2, Wearable Technology, Graduation Project Studio | |
| 4th Year | 1st | User Experience Design, Home Furnishing Style |
| 2nd | Healthcare Design, Textile Management |
